1. Prepare the Roles
Based on the number of players, use the following Roles:
| Players | Roles |
|---|
| 4 | 2 Investigators, 2 Cultists |
|---|
| 5 | 2 Investigators, 2 Cultists, 1 Ancient Essence |
|---|
| 6 | 2 Investigators, 2 Cultists, 1 Ancient Essence, 1 Veil Mage |
|---|
| 7 | 3 Investigators, 2 Cultists, 1 Ancient Essence, 1 Veil Mage |
|---|
| 8 | 3 Investigators, 2 Cultists, 1 Ancient Essence, 1 Veil Mage, 1 The Corrupted. |
|---|
Shuffle the necessary Roles and deal one face down to each player.
Each player secretly looks at their Role and adds it to their hand.
2. Prepare the Action Deck
Give 1 Alibi card to each player.
Shuffle all the other Action Cards and deal 3 cards to each player.
Each player therefore starts the game with:
1 Role + 1 Alibi + 3 Action Cards.
The remaining Action Cards are placed face down in the centre of the table and form the Action Deck.
3. Prepare the Event Deck
Separate the normal Events from the Special Events.
The Special Events are:
- Final Twilight
- Judgment of the Ancient Ones
- Metamorphosis
Choose one of the three Special Events or select it at random, without revealing it to the players.
Place it face down at the bottom of the Event Deck.
Shuffle the normal Events and place them on top of the Special Event.
The Special Event will therefore be the last Event of the game and, once revealed, it starts the final phase.
4. Recognising the Cult
Only in games with 6 or more players, perform the initial recognition.
All players close their eyes.
The Cultists raise their hand and the Veil Mage opens their eyes.
The Veil Mage thus identifies the Cultists, while the Cultists know neither the other Cultist nor the Veil Mage.
Next, the Cultists lower their hand and the Veil Mage closes their eyes.
Finally, all players open their eyes.
5. Starting the game
The player wearing the most black clothing starts.
Play proceeds clockwise.